![]() They are all able to be picked up, and respawn after a while upon touching the lava.ħ: A level filled with destructible blocks, Coin Bags, and enemies. The door at the beginning sends you straight to the top-left corner of 3, where it is impossible to get out.Ħ: A small room with motionless lava, some spikes, a ball, trampoline, and a large block. The rope has a few gaps and lower ropes to go off, but most of it goes on until the end of the screen, where it is impossible to fall off.or do anything else. If entering this level without the Slidebrella upgrade, it'll be waiting to be picked up on top of the oddly-textured (and destructible!) platforms. Also present in the level are some pipes in the upper-left corner the only accessible one takes you back to the main test stage.ĥ: A Slidebrella test stage. The layout seems to imply you were supposed to freeze the strip, hit the pink block once, then go into the path and take the newly accessible door, but it's impossible to freeze the strip since the low roof is in the way. By using the Sad Vibe on the strip, it becomes frozen, and the pink block can be hit to slide to the other side, taking out a row of ice blocks also present on the strip with it.Ĥ: Another pink block, strip of land, and ice block level. Along with the pink block, there are also three rows of ice blocks present on the strange strip of land. On the top of the maze is a pillar and a trampoline however, it is impossible to jump over it even with the trampoline, as the top of the level cuts off access.ģ: The doors are connected, meaning going in one sends you out the other. The pipe with the graphic of the carriage takes you to 5, appropriately, and the pipe with the graphic of a boat sends you to 2.Ģ: A maze with a whole lot of Sad Goombas - so many that the game starts to lag immensely and graphics start to disappear. The pipe with a submarine sends you to the top-right corner of 4, where it is impossible to get out. It has a Coin Bag, two Koopa enemies, spikes, breakable blocks, and an abundance of pipes most of them lead to nowhere, but a unique exception are three pipes that lead to different test stages, complete with graphics on them. To access these stages in the US version, use the following Action Replay code (where "?" is the hexadecimal unit shown for each stage) and enter a level.ġ: The main test stage. For those who have not fully played the game, these puzzles are explained in the descriptions of the stages. All of these (excluding Iggy's unused boss stage) are areas used to test various gimmicks including Vibe puzzles, Perry transformations, and.Sad Goombas. There are various unused stages in the game's files. Do not bother ripping any of the "blue" sections as more likely than not your submission will be declined due to an already existing version.(Source: Original TCRF research) Unused Stages If you are planning to rip either graphics or sounds from a Mario game, it would be better to go for the "red" sections first, then "yellow", then "green". Game uses Super Mario 64 WAVs at higher quality Recycles graphics/sounds from Super Mario Bros. Uses many sound effects from Super Mario World. Recycles graphics and sounds from Super Mario 64. Some sounds also used in Mario & Sonic at the Olympic Games (DS)īackgrounds ripped but cannot be submitted due to "Have to come apart" rule. ![]() ![]() ![]() It is essentially the status of Mario games in terms of ripping on MFGG. The Mario Ripping Project was originally created by Black Squirrel simply out of boredom. This article or section is in need of expansion. More information may be on its talk page. This article/section is old and needs updating.
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